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I am a very active Hammer Mapping Community member. At the time of this writing,
I am creating a wave defense map with hostile Vortigaunts for Garry’s Mod.
The hostility of npcs is catered towards Gordon Freeman. If you’re a combine soldier, rebels shouldn’t help you. If you’re a vortigaunt enslaved by the Nihilanth, you shouln’t be attacked by others of your kind. ai_relationship can change that, adding to the immersion.
Whenever Hammer crashes and I lose my progress, I lose all motivation. It just makes me sad.
Fun fact! Vortigaunt particle effects do not exist in Portal’s files, resulting in a crash when they try to attack anything.
Portal’s engine is a mixture of HL2 Ep. 1’s engine and TF2’s engine.
Deathmatch maps are maps desinged for PvP combat. Deathmatch maps tend to lack the
puzzle solving elements of other varieties of creations in favor of the satisfying
combat that arises from interesting, dynamic environments.
This addon is the best way to play deathmatch maps in Garry’s Mod: Half-Life 2 Deathmatch You don’t even need friends because there are handy bots!
Deathmatch maps need to be very traversable. If deathmatch maps aren’t traversable, players won’t find it fun to participate in combat.
Here are 4 things you can do to make your map more easily traversable:
Add more than one door to each room.
Make it clear what parts of the map are traversable.
Gamers don’t look up. Don’t force players to think vertically.
Make there be visual contrast. Without visual contrast, players will get lost.
These things can make your map easy to traverse.